
Ascend Again
Ascend Again is a narrative-driven 2D platformer about a young monk's attempts to escape the lofty tower he is trapped in.
Along the way, you find other prisoners of the tower. How you choose to interact with them will determine both their fate... and your own.
Developed in 9 days for the Godot Wild Game Jam #90, Ascend Again is a labor of love. Please enjoy the hand-drawn animations and heartfelt story we have put together for you today.

CONTROLS:
move - w/a/s/d
Throw feather - E
Bullet Time - right click (mouse)
Talk/Interact - T
Dash - Shift
Abilities:
Dash into cages
Dash Through Iron Bars
Throw feathers to lower Chandeliers and open hatches
NOTE - The feather in the top left of the fifth level can be reached with 4 feathers.(Or 3 if you use the frame perfect post dash free jump bug)



Art:
MC Wilcox - Environment
Delaney Walker- Character
Kellam Warren - NPC
Dev:
Will Luttrell - Level Design/Dialogue
Lucas Robenolt - Level Design/Interactables
Richard Cato - Interactables/Player Abilities/Asset Integration
Tech Art/Lighting/VFX:
Jing Xiao- All the shiny stuff
Audio:
Tyler Wilson - Music and SFX
Attributions:

| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Ascend Again |
| Genre | Platformer, Adventure |
| Made with | Godot |
| Tags | 2D, Animation, Fantasy, Hand-drawn, Multiple Endings, Narrative, Singleplayer, Sprites, Story Rich |
Download
Install instructions
Game can be played through the itch.io page, or an executable may be downloaded for windows OS.








Comments
Log in with itch.io to leave a comment.
That's a really nicely drawn main character. Lots of good animations there.
This is a pretty elaborate platformer for a jam.
Pretty good. It's hard to make too many comments on a jam game that aren't obvious, like add a message telling you to dash through iron, etc.
Does it connect to the theme?